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1990-09-07
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THUNDERHAWK TIPS `N TACTICS
Typed by /Vasty Boy!
Taken from "The One"
Basic Tactics
-------------
Remember to fly low, usually between 40 and 100 feet as this keeps you below
most of the Early Warning Radars. If you have to fly above 250 feet, make
sure it's not for long - the more time you spend up there, the easier it is
for radars to spot you and send out fighters to destroy you. For most
missions you should use the the Auto Weapons Selection. The only change that
shoul be necessary is replaccing FFAR's with AGM 214 Firestorms. These are
more accurate, although the Firestorms cannot lock on if your nose optics
get damaged. If you have any missions that require destroying enemy EWR, use
the 122L SMARM missiles. These are 'fire and forget' missiles that home in on
any strong radar source. Just point the helicopter in the general direction
of the target and raise the nose slightly before firing (this gives the SMARM
a better chance of locking onto the strong signal.) This can be achieved at
long distances, so you dont even have to get within sight of the target to
hit it. Enemy fighters can be a bit if a pain, especially the SU-25 Frogfoot.
This has a nasty habit of flying very low and firing a large amount of
missiles before switching to its cannon. Use your chaff and flares before
until it runs out of missiles, then use an AIM-11 missile to knock it out of
the sky (remember these are fire and forget missiles and are very difficult
to dodge). If you only have AIM-10 Cobra missiles the technique is different
as it takes two to destroy one of these - and they can also be fooled by
flares. If you have run out of missiles and are taking hits from enemy
fighters, fly around 30-60 feet above the ground as incoming fire is less
effective at low altitudes.
Hide and Seek
-------------
Try to use the terrain as the enemy can't fire thrugh hills and mountains!
They also dampen radar sources, forcing enemy helicopters to fly over hills
to get at you.
Missile Dodging
---------------
Listen out for the missile warning indicator. As soon as you hear it, check
the display to find out whether it's a radar guided or an infra-red missile
(Infra-reds are most common). Launch the appropriate decoy (chaff for
radar-guided and flares for infra-red) and turn away from the missile if it's
in front or behind you. Missiles fly in a straight line to their target,
through anything that gets in their way - including you! The on-board jamming
systems should be used sparingly (usually if you've run out of decoys) as
prolonged jamming makes you extremely visible to radar.
Jets vs Rotors
--------------
The best time ot shoot at an enemy fighter is when it turns towards you. If a
MiG 29 or a SU-25 is approaching from behind, let it pass, slow down and wait
for it to turn towards you before locking on and firing. Don't forget to
avoid any incoming fire.
Enemy Weapons - Helicopters
---------------------------
There are two types of attack helicopter you'll run into, the KA-136 Hokum
and the Mil-24 Hind. The Hind is the most common and you'll find it is armed
with both missiles and a cannon. It isn't very good at dodging missiles, so
getting a lock with an AIM-11 will normally seal its fate. The Hokum can
out-turn and out-climb you, so the first thing you need to do when you locate
one is get a missile lock. Again use AIM-11's as the Hokum cannot dodge
these. If you have no missiles left, then you're really in trouble, the only
thing left is to blast it to bits with your cannon, though this isn't as easy
as it sounds. The best technique is to wait for it to stop dodging about
before firing a short burst. The Hokum will climb to avoid your fire so apply
full throttle to keep up with it as soon as you fire.
Enemy Weapons - Ground Units
----------------------------
The best weapons against ground units are AGM-214 Hellfires or FFAR's. If you
are bombing the target, you must always lit it dead centre, a little out and
you'll miss. When using Mk81 bombs fly at least 250 feet above the ground,
otherwise you'll probably be caught in the blast. With Mk82's you need to be
at least 500 feet up.
End.